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Case study

Hometopia

Ultimate home design and building game, offering unmatched customization and stunning graphics

  • Unity
  • C#
  • Steam
  • HDRP
Hometopia
Start of development:
2019
I am in the project:
2023-25

Contribution to project

  • Perfomance x6
  • Realistic Light
  • Better memory managment
  • New Multiplayer experience
  • Exceptional furniture modification

Case impression

The hometopia team was amazing, everyone was really proactive and this played a great role in project transformation, cause everyone took a responsibility for what they were doing and did that exceptionally

A bumpy Early Access release

I joined just a month before realease to Early Access, the project wasn't prepared, performance was dreadfull, as result:

Up To x8 faster Ligth performanceDue to changing Point Light to Spot Light primarily in streetlightsRead more
Reduction of GPU load in high density scenesDue to proper usage of SRP Batching Read more
Rejuvenate Vegetation and TerrainDue to updating outdated plugins and changing their workflowRead more
No more lags when players paint wallsOptimized lots of irrational algorithms in core mechanicsRead more

Performance is better, but we eat lot of RAM

After the long performance improvement, we are facing the ever increasing Memory usage, solution?

Improving memory control with AddressablesDue to changing how addressables used and releasedRead more

So we better now, but what about multiplayer

Multiplayer from first day in Early Access, has really serious lags and desync issues

Better Co-Op experienceDue to changing whole multiplayer structure Read more
before
after
Release and Latest
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before
after
Release and Latest
Стара версіяНова версія
before
after
Release and Latest
Стара версіяНова версія
before
after
Release and Latest
Стара версіяНова версія
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