before
after
Release and Latest


Case study

The hometopia team was amazing, everyone was really proactive and this played a great role in project transformation, cause everyone took a responsibility for what they were doing and did that exceptionally
I joined just a month before realease to Early Access, the project wasn't prepared, performance was dreadfull, as result:
Up To x8 faster Ligth performanceDue to changing Point Light to Spot Light primarily in streetlightsRead more
Reduction of GPU load in high density scenesDue to proper usage of SRP Batching Read more
Rejuvenate Vegetation and TerrainDue to updating outdated plugins and changing their workflowRead more
No more lags when players paint wallsOptimized lots of irrational algorithms in core mechanicsRead moreAfter the long performance improvement, we are facing the ever increasing Memory usage, solution?
Improving memory control with AddressablesDue to changing how addressables used and releasedRead moreMultiplayer from first day in Early Access, has really serious lags and desync issues
Better Co-Op experienceDue to changing whole multiplayer structure
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