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Case study

Cube Not Not

Not Clone not not is game duplicate the client asked to create similar game with slight changes, and the original features were:

  • Unity
  • C#
Cube Not Not
Start of development:
2016
I am in the project:
2016

Contribution to project

  • Randomly generated levels with increasing level of difficulty
  • Different surfaces like cube, pyramid, sphere etc
  • Ability to save you score, share you score and other social features
  • The directions need to be written like “up”, “down” etc. And also identifying color like “green”, “red”

Case impression

The goal was to create a game where the playing surface and rules change each time, so players have to adapt on the fly instead of memorizing levels.

Create something similiar but unique

The idea of project was to create a similiar game to already existing one, but enchance it in sense of UX and difficulty

Custom Mobile Game – Built From ScratchDue to creating everything from scratch without using anything Read more
No swipeDue to creating a swipping mechanicRead more
Scaling difficultyDue to creating convoluted goalsRead more
before
after
Стара версіяНова версія

The first iteration of project ended

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